In this session, you'll learn how to rethink and expand your approach to Relativity skills training for internal or external audiences. You'll explore examples of how Relativity and other like-minded software companies have embraced games, puzzles, compelling stories, and relevant cultural touchpoints to capture learners' imaginations and create captivating experiences that fully engage their brains—without losing focus on the technical details that are critical to their success. You'll leave this session inspired to take your creativity and innovation to the next level, bring more delight to your learners, and make your own job a whole lot more fun.
Peter Fogarty - Lead Instructional Designer, Relativity
Simon Tanzman - Instructional Design Specialist, Relativity